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 Poison Information and Template

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A Lyon

Poison Information and Template 8wKG0sB
A Lyon


Posts : 1200

Poison Information and Template Empty
PostSubject: Poison Information and Template   Poison Information and Template Empty1st June 2012, 4:28 pm

Lyon wrote:


Poisons and Antidotes

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Poisons:

What are poisons?

So, what are poisons? Poisons are one of the most deadly ninja weapons known so far. Some are deadlier than others, but once the poison gets inside the victim, the effects can easily force it to lose the battle, or induce a painfull death. For this reason, many ninja use this kind of weapon to outpower their opponents.
As I said before, many ninjas can use it, but only a few ones are actually able to create such deadly weapons. Usually, the ones who are able to create poisons are either puppet masters, or ninjas with an high medical knowledge.
On this site, there are two kinds of poisons, general poisons (the ones that can be healed with general antidotes) and Unique Poisons, to know more about these, read bellow:

How can I create poisons?

First of all, to create poisons, you MUST be a medical ninja, a puppet master (as in fighting style) or an Alchemist. So yes, before you start jumping of happiness, note that Only Medical Ninjas, Alchemists and Puppet Masters are actually able to create poisons. Medical ninjas and Alchemists can also create antidotes, and finally only Alchemists are able to modify other people's poisons.

Now that we're past all that, let's see...

The next step to take in order to create a poison, is to register it in the Jutsu Registration Board. (I don't know if we'll have a Poison registration Board?)

Here's the Template.
Spoiler:

Be sure to follow the template up there. Now, a small note about the Ranks of Poisons, which are a bit special...

Ranks of Poisons:

Yakumo and Lyon wrote:

E-Rank- I don't think we need E-rank poisons...

D-Rank - the most basic level of poisons, which are not deadly nor do they have some dangerous effects. They can either induce pain at a certain area of the body, paralyze a certain are of the body, induce dizziness or a small headache.
Any Basic user of Puppetry or Medic Basic on their Fighting Style can create these, as long as they follow the required training.
100 exp points are required to create these. Can be used/applied on items 6 times in a single topic/battle. If they are "Unique" they require 150 exp to be created.

C-Rank - a bit higher leveled poisons, which have worse effect than the ones before, bust still not deadly. They can induce blindness for a certain period of time, larger headaches, severe vomiting, pain over the entire body and dizziness on a whole new level (as if you were on drugs and drunk at the same time).
Anyone with Puppet Basic or Medic Basic on their Fighting Style can create these. They require 200 exp to be created and can be used/applied on items 5 times in a single Topic/Battle. If they are "unique" they require 250 exp to be created.

B-Rank - quite tricky poisons are on this rank, some are deadly, but most are not. If there is a poison of this rank that is deadly, a large period of time must pass in order for it to kill the target. But most of this poisons have the same effects as those from the C-Rank, on a much higher level....and they can make a elephant fall a sleep.
Only people who are at least Adept in the use of puppets or medical knowledge can create those. They require 300 exp points to be created, unless they are "unique", in which case they require 350 exp. The creators of these poisons know how to counter them, but they do need to perfect the antidote for themselves (Check antidotes)

A-Rank - usually the deadly ones. A certain period of time should pass before it actually kills a person. They can also include the effects mentioned before, but on a even higher level. Even though they are deadly, an antidote for them exists and they can be cured.
Only people who are at least  Adept in puppet usage or medical knowledge can create those. They require 400 exp to be created, unless they are "unique", in which case they require 450 exp to be created. Can be used/applied on items 3 times in a single battle.
The creators of these poisons do not know how to counter them at first and they do need to perfect the antidote for themselves.

S-Rank - the really deadly ones. Finding an antidote to one of these is really hard and death comes really quickly.
Only a  Master in puppet usage or medical knowledge can create those. They require 500 exp to be created, unless they are "unique", in which case they require 550 exp points. Can be used/applied on items 2 times in a single battle. The creators of these poisons do not know how to counter them at first and they do need to perfect the antidote for themselves


SS-Rank - the most deadly ones. Other than death, this poisons can completely destroy a person's immune system in a short amount of time, so that a simple bacteria can kill them.
Only Master Puppet users or Master Medics can create those. They require 600 words to be
created, unless they are "unique", in which case they require 650 exp. Can be used/applied on items 1 single time in battle, so use it wisely. The creators of these poisons do not know how to counter them at first and they definitly need to perfect the antidote for themselves

Note: When I say "Can be used one single time in battle", it means that you can only apply it in one item, or sending it into the athmosphere once, in that battle, which means, before your character has time to re-create the poison (you don't need to type all words again to re-create the poison, unless it is unique, in which case you'll need to re-type the necessary words. I made this rule to avoid having people spamming poisons in the air like if there was no tomorrow...

Wait what?! What are "Unique Poisons"?!

Unique Poisons:

-Unique poisons are a very special type of weapon. It's a poison in which your character has put special effort on to, and it can NOT be healed by general antidotes. In order to heal these kind of poison, the medic who's creating the antidote needs a sample, or an infected person. Besides that, the special antidote will only work on THAT unique poison, it will NOT work on anything else.
Now...don't you think your unique poison is worth the extra exp? ;D
YOU MUST SPEND 100 INITIAL EXP TO UNLOCK THE "UNIQUE POISON CREATION PERK"

___________________________________________________________________________________

Antidotes:

So....we have poisons...let's go for Antidotes!

What are Antidotes?
Antidotes are compounds that were created to neutralize poisons. Simple as that. There are two kinds of Antidotes, General Antidotes that are supposed to neutralize general poisons and Unique antidotes, which are supposed to neutralize a very unique and special poison, and will only work against that one.

How can I create an Antidote?

First of all, puppet masters can only create antidotes for their own poisons, while medics can create antidotes for anything, as long as they have the enough knowledge.
To create an antidote, you must post it on the jutsu registration board (I don't know if we'll have a Poison/Antidote registration board) following the correct Template:

Spoiler:

So, that's clear right? The Ranks of Poisons are pretty special, and so are the Ranks of Antidotes:

Ranks of Antidotes:

Lyon and Yakumo wrote:

E-Rank - We don't have E-ranked poisons...having E-ranked antidotes would be extremely stupid o.o'

D-Rank - the most basic level of Antidotes, will neutralize D-rank poisons and require 100 words to be created. Special D-ranked antidotes need 150 exp to be created. Can be used 6 times in a battle.
You need at least a Basic Medic Fighting Style to create those.

C-Rank - a bit higher leveled Antidotes, which can neutralize C and D-ranked poisons (as long as they are general and the poisons aren't unique). General C-ranked antidotes require 200 exp to be created, and if they are unique, they require 250 exp. Can be used 5 times in  a battle.
You need at least a Basic Medic Fighting Style to create those.

B-Rank - quite awesome antidotes on this rank, General B-ranked Antidotes can neutralize from General B-ranked poisons and below. General B-ranked Antidotes require 300 exp to be created, and 350 if they are Unique. Can be used 4 times in a battle.
You need at least an Adept Medic Fighting Style to create those.

A-Rank -Great Antidotes, these are. General A-ranked Antidotes can, and will neutralize General A-ranked and below poisons.
General A-ranked Antidotes require 400 exp to be created and at least an Adept Medic Fighting Style. If they are Unique, they'll require a bigger exp amount, 450 exp points. Can be used 3 times in a battle.

S-Rank - One of the Best Antidotes. General S-ranked Antidotes will neutralize S-ranked and below General Poisons. They require a ninja with a Master Medic skills as a fighting style to be created and a word count of500 points. If they are unique, they'll require 550 exp points.. Can be used 2 times before having to re-create it. You'll need half the word count to re-create this (General and Unique).

SS-Rank - SS-Ranked Antidotes are pretty damn good, and incredibly hard to make. General SS-ranked Antidotes will neutralize ANY other General Poison, and they require a 600 exp points to be created, unless they are unique, in which case they'll require 650 exp points to be created. Can be used 1 single time in a battle. They require a ninja with a Master Medic fighting style to be created.

Unique Antidotes:

Just as unique poisons, Unique Antidotes are part of a work on which your character puts a lot of effort into, which means the exp count it bigger, but I think it's better to save up more exp than dying right? Unique Antidotes only neutralize one single unique poison, and the creator needs a sample of that poison, or an infected body to created the Unique Antidote to counter it.

Alright! That's all folks! Also, some things you should never forget:

- General Antidotes only work on General Poisons.
- Unique Antidotes only work on a single unique poison, and require a sample of the poison, or an infected body to be created.
- Puppet Users can create Poisons and Antidotes for their own poisons, with their own exp count.
- Medical ninjas can create poisons and antidotes for whatever they want.
-Unique poisons re-creations may be bypassed with exp, but unique antidotes for unique poisons ALWAYS REQUIRE WORD COUNT AND A POISON SAMPLE FOR CREATION AND RE-CREATION.

-------------------------------------------//------------------------------------------------------

Alchemists

Ah...the fine art of Alchemy. Needless it is to say, that an Alchemist knows a lot about molecules and their effects, and the atoms that compose a substancy. An alchemist is far greater than the simple Medic Ninja. While one focuses on healing, the other focuses on changing, altering materials...and perhaps even create deadly weapons.

An Alchemist can dedicate his or her entire life to it's art, without having to worry about fighting and surviving through the life of a shinobi. These rare, and incredibly intelligent individuals may very well be just as dangerous as regular puppet masters.
An Alchemist posesses not only the ability create poisons, and antidotes, but they also posess the ability to alter poisons. An unique ability.  Imagine, battling an opponent who can easily decompose your poison, turn it into something far more deadly, and use it against you.

An Alchemist, when in posession of a poison sample, may do the following:
-Create an antidote for it.  (300 exp for any general antidote, 350 for any unique) Need to be at least Adept to do this.
-They may alter the poison. This ability, unique to Alchemists is quite dangerous. When altering an poison, an alchemist must spend half the amount of words required for the creation of that poison, and the poison will immediatly become unique. When altered, any unique antidotes that were previously created for such poison will cease working. Master Ability in Alchemy is required to do this.

Note: An alchemist may also create poisons and antidotes, following the same rules as medical ninjas.
---//--

Refills:

Anything you make will eventually run out if it's potions or poison. In order to replenish what is lost, you no longer need to spend experience points to do so. Instead, a Ryo pay out depending of the rank of the product is needed to restock the product you created. Prices can be found below~

Refill Prices
D-ranks: 80,000 for a refill
C-rank: 150,000 for refill
B-ranks: 300,000 for refill
A-ranks: 600,000 for refill
S-ranks: 1,000,000 for refill


Any doubts, PM Lyon.
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